About This Game

About

In Babel, you play as an unnamed overseer appointed by his majesty Lord Bashar. Working alongside Lord Bashar and Grand Seer Belior, you must manage every facet of the tower’s
construction. Babel was inspired by simple clicker games like Tiny Tower, Adventure Capitalist, and Cookie Clicker. We admire the simplicity of clicker games, and our goal was to make our own featuring tower defense elements akin to Bloons: Tower Defense via our upgrade tree and waves of attacking angels. On top of all this, to boost replayability, we set out to add some roguelike elements that ensure each run will differ from the last via our event system and populace stat management mechanics.

Controls

Use W / S or Scroll Wheel to scroll up or down.
Left Click to Build

Credits

  • Jake Wardell — Programmer
  • Owen Beck — Artist, Designer, & Programmer
  • Andersen Beck — Soundtrack

Backstory

Babel was a big shift for us compared to anything we had made before. It combines economy, combat, strategy, and building into one system, which sounds like a lot, but it ended up coming together in a really satisfying way. It started as a project for Coco Code Game Jam #2 (theme: “tower”), but we kept working on it for months after the jam to really shape it into what we wanted. Now it feels like a solid mix of engaging gameplay and a style we’re proud of.